The world beneath is an exploration/discovery game. There’s no clear goal but the deeper you go, the more you’ll find interesting stuff (and the more you’ll need torches to find your way in the dark). The level is randomized at every play.
Please play with your headphones !
My work on The world beneath :
– Focus on the feeling of torches, combining dynamic ligthing with custom shaders and musical sound design.
– Procedural level generation with a set of rooms and modifiers, using an appropriate and efficient pipeline.
– Interactive music builded by the player with the different crystal layers & torches layers.
Game Engine : Unity3D