Ghost Recon Wildlands is an open-world multiplayer shooter by Ubisoft.
My work on Ghost Recon Wildlands :
– Asset creation :
- Responsible for the whole ambience production (Ambiences, Weather, Animal herds, Water..)
- Bullet feedbacks, Impacts, Grenades
– System design & integration :
- Multilayer & responsive ambiences
- Procedural ambience zoning system
- Reverb & Occlusion design
- Dynamic Echo feature for voices & weapons (prototyping & design)
- Dynamic wind & rain system (based on topology, obstacles & props)
- Weapons layering & propagation
- Animal “bulks” system
- Virtual microphone system (for zoom/focus effects)
– Pipeline specifications (interfacing Wwise & internal engine)
– Optimization, profiling, performance & memory strategies
– Technical overviewing, integration maintenance & monitoring…
Videos
Ambiance showcase
Dynamic Echoes
Responsive ambiences
Yungas jungle ambience
Pine Forest ambience
Rain and distant voices
Swamp ambience with distant voices (30 first seconds of the video)