Once Upon A Sound is a 3d point-and-click developed by a team of 6 ENJMIN students for the Hits Playtime contest organized by
In a world where the sound has progressively vanished, a strange artifact still resonate. It’s the last hope to bring back sound…


My work on Once upon a sound :

– Establishment of a strong mood through sound and music
– Narration through sound design
– Suggestion of silence in a world without sound
– Contrast between absence and abondance of sound
– Direction and recording of a voice actor

Musical theme for the second level (giant clock) :

Project Manager : Mickaël Breyton
Graphic Designer : Mathieu Tabory
Programmers : Alexandre Pestana, Chris Poinet
Game Designer : Simon Trucchi
Sound Designer : myself

Game Engine : Unity3D