Action RPG from Remedy Entertainment – Releasing 2026 – Music by Petri Alanko & Kilian Oser
My role on the project :
Responsible for the game’s music design
- Finding creative & technical solutions that match the game’s structure and mechanics as well as the music direction established by the Audio Lead & the Composer.
- Designing interactive music systems that support open-ended exploration & combat and more cinematic & narrative-driven moments.
This includes design & implementation of the interactive combat music system
On the content side : a data-driven approach that builds on the tracks provided by the composer and re-assembles them in a combination of rhythmic loops, contextual stingers and dynamic processing.
On the implementation side : scripting a music system in Lua that aggregates all relevant game information from enemy AI and player behavior and interprets it through a state machine-like system to drive the music dynamically.
- Creating bespoke interactive music sequences from the material provided by the composer to support key scenes & moments throughout the game.
Music technical direction & editing
- Providing creative & technical briefs to the composer for the various game scenes, acting as a bridge between the dev team and the composer, and anticipating the needs for interactive music.
- Editing the stems provided by the composer to make it work in a seamless and dynamic way
Additional music
- Composing additional music for specific scenes of the game.