Ghost Recon Wildlands is an open-world multiplayer shooter by Ubisoft.

 

My work on Ghost Recon Wildlands :

 

– Asset creation :

  • Responsible for the whole ambience production (Ambiences, Weather, Animal herds, Water..)
  • Bullet feedbacks, Impacts, Grenades

– System design & integration :

  • Multilayer & responsive ambiences
  • Procedural ambience zoning system
  • Reverb & Occlusion design
  • Dynamic Echo feature for voices & weapons (prototyping & design)
  • Dynamic wind & rain system (based on topology, obstacles & props)
  • Weapons layering & propagation
  • Animal “bulks” system
  • Virtual microphone system (for zoom/focus effects)

– Pipeline specifications (interfacing Wwise & internal engine)

– Optimization, profiling, performance & memory strategies

– Technical overviewing, integration maintenance & monitoring…

 

Videos

Ambiance showcase

Dynamic Echoes

Responsive ambiences

Yungas jungle ambience

Pine Forest ambience

Rain and distant voices

Swamp ambience with distant voices (30 first seconds of the video)

 

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