I’m Clément, game audio designer and sometimes programmer.
I spent the last 10 years working on a broad range of projects, from big AAA open-worlds to small indie productions, and from immersive VR to arty 2D adventure games. Even though my history features several technical jobs I consider myself a generalist and in my practice I try to keep a holistic conception of game audio and games in general.
We can work together if you need interactive audio or music, technical audio expertise, or C# development.
You can join me for questions, requests or anything else at :